Grot and Dante get up to some cave and shoe based hijinks. This is what people want from narrative based games. The chance to screw with things and throw stuff about. It’s a classic.
Oh things are getting schemey again…Death Island is coming along…
You’re about to hear an epic tale…ENJOY
This gets awkward. I can’t say too much about it, but it is going to get really awkward. Grot has a son now…and if anything happened to him then he would be furious. So, so furious.
Grot and Dante have decided that this plan, to subtley infiltrate an evil cult, needs them to take on a ward and befriend a family of farmers. This will of course never go wrong, and will never become stupid or complicated. IT JUST WON’T HAPPEN.
We are back in the podcastzone at Dragonmeet. The recording sounds awful because I am an idiot. This was a string of bad moves in recording in December. There is a longer apology in the podcast intro. Sorry.
The situation this year is a lot of fun. Mike Technique is selling a house, and each group of players get a discount if they collect some gems from inside. An inprobable and ridiculous scenario. So each group must navigate this mansion. However any mess and chaos they leave behind must be sorted by the groups that follow them. How fascinating!
This year we are joined by
Thanks as always to Kallum from The Rolistes Podcast for setting up the awesome PodcastZone